Nintendo Mod

A Counter-Strike Mod
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 Post subject: Another Bug
PostPosted: Sat Aug 22, 2009 3:07 am 
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Joined: Wed Aug 12, 2009 12:47 am
Posts: 13
Another bug is with koopa troopa if you respawn, no matter what map it is you spawn with a pistol. So it's possible to have a usp/glock in 35hp or something.


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 Post subject: Re: Another Bug
PostPosted: Sat Aug 22, 2009 3:23 pm 
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Joined: Thu Aug 13, 2009 10:26 pm
Posts: 4
Lazy CP killer :(

You can temporarily take out:

Code:
Nintendo_GiveItem(id, "weapon_glock");
                                                         else
if(get_user_team(id) == 2)

Nintendo_GiveItem(id, "weapon_usp");


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 Post subject: Re: Another Bug
PostPosted: Sat Aug 22, 2009 9:57 pm 
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Joined: Wed Aug 12, 2009 12:47 am
Posts: 13
Then your screwed if you respawn on a regular map with buytime restrictions. It would be easier if you just put in for ka_, 35hp, or knife_ prefix maps you don't get the gun.


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 Post subject: Re: Another Bug
PostPosted: Sat Aug 22, 2009 10:12 pm 
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Site Admin

Joined: Sun Aug 09, 2009 9:46 am
Posts: 28
well we could add a cvar that enables/disables giving of a pistol.
Then in the map configs set that cvar to whatever it should be.


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